Hi guys I had finished part of my project "Tank IS-3". This project I create using PBR (albedo+metalness+gloss+and normal) at first time I started with a machine gun DShK ( https://sketchfab.com/models/a67d7b7ba4a8446f886f17790c07a020 ), but after I finished it I saw some "lowpoly" places, and I will correct it later then…
Its still a long way to finish this :P + for not shiny scratches (but some parts still needs to be more rough) I would add more noise to the normal map (at least to the turret), object you've sculpted look good but the imperfections are too subtle to be visible in the finished product/ so i would do that with substance…