Sorry if this gets asked a lot but couldn't turn up anything in search. It sounds like since the last time I did much 3d on any serious level, procedural texturing has become a pretty big part of the standard tool kit next to Photoshop, a camera and your 3d studio of choice. While there have been times I wouldn't worry too…
Watching James Sky's videos for Substance Designer and Allegorithmic intros is definitely what helped me understand how Substance Designer work as a Node-Based System. You probably already know this but practice alot on the software just by reproducing a few things in X tutorials.You will find out a few details here and…