Yes you're right about that! And Does this (degree require OR experience ) thing apply to other countries like Canada or european countries to get work VISA ? As i prefer canada more than USA (some of my family members are already there + I like it more).
Thanks for reply. You are right about scripting. Other thing I'm thinking is does certificate course on any 3D/game design helps to get VISA? For example getting student VISA is easier than work VISA . So if i choose any college in canada/US which is very cheap and i can get degree/certificate in less time ? Should I do…
I'm in the same position of Kunalht but i'm 1 year from finish it. In my case is Software Engineering but that means if i apply a job for a character artist position, then my 5 years degree doesn't count? As for Kunalht, i felt the same 2 years ago but i couldn't leave the university because i had a contract. Everytime i…
you guys might also want to consider other countries. The US are probably the toughest country to get a work visa for. It's like saying "My first job shall be at Blizzard, and nowhere else!" (now what are the chances of that?). Don't limit yourself and do some research about your options. There are many studios all over…
Hi kunalht, I can answer your questions only from a very personal point of view, and I think that every TA might answer differently. 1) A technical artist usually doesn't touch the game engine code. As a matter of fact, I think not many TAs know anything about C++, and focus on MEL / MaxScript / Python. The TA usually…
Hi kunalht, I would like to amend a few mistakes about the US immigration policies, as I am going through them myself. First and foremost, the most reliable source of information about the US immigration is the US government website: http://www.uscis.gov/ Rules can change every year, and there are a few law proposals that…
Hi kunalht, I can give you my personal series of study references. Keep in mind it is my own study path, not what every TA should know. As a matter of fact "technical artist" is quite a blurry definition, they can be more art oriented: artists who can script a bit, or more code oriented: coders who write tools for the 3D…