First of all, Thank you very much for this information. It is really helpful for me. For C++, there is a subject (Object oriented programming with C++ ) in our college in this semester. So i know basic concepts of C++ and OOP. I'll start learning MEL and python quickly from the books you gave. so 1) Does Technical…
So, i did some research. I really liked your idea about scripting. where should I start? For example in maya should I start learning MEL and MAYA scripting? I found this link : http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=__files_API_Introduction_htm is this the correct place to start? If you have any other site/way…
Hi kunalht, I can give you my personal series of study references. Keep in mind it is my own study path, not what every TA should know. As a matter of fact "technical artist" is quite a blurry definition, they can be more art oriented: artists who can script a bit, or more code oriented: coders who write tools for the 3D…
Hi kunalht, I can answer your questions only from a very personal point of view, and I think that every TA might answer differently. 1) A technical artist usually doesn't touch the game engine code. As a matter of fact, I think not many TAs know anything about C++, and focus on MEL / MaxScript / Python. The TA usually…