This is a decent start! The thing that jumps out to me is that those gold bits on the pillars need a metalness map! It's a simple change that would immediately add to the scene. One of the big things about Ryse is that the whole game is kind of a tech demo, and one of the big things it shows off are PBR textures, including…
So here I am practicing with more environmental work in Unity 5 to test its power. I'm trying to make an old Roman environment like you would see in Ryse, since that is where most of this inspiration is coming, aside from a few other ones. Here are some of my quick references. The actual environment is at the bottom. When…