Hi guys I'm going through my first ever model starting from a sculpt and taking it to textured low poly. So far this is my workflow... 1. Create Sculpt in Zbrush. 2. Decimate/Export to Maya and create Retopo Lowpoly with QuadDraw. 3. UV Unwrap Lowpoly. 4. Polypaint sculpt in Zbrush 5. Create all texture maps using…
Here's the fix! The lowpoly was lined up with my decimated mesh but not the imported polypainted mesh. I moved it up at first when I was doing QuadDraw!
For the poly paint I followed this... "Basically, just poly paint as you want to in ZBrush. No need for UV mapping on the high poly model, you're fine. Make your low poly mesh and add UVs. Use xNormal and UNcheck "Ignore per-vertex-color" on the high poly model. Then you can turn on "Bake highpoly's vertex colors" on the…