Hey all, The last few days I have tried several tiling texture methods and in the end I preferred the method of using actual geometry bakes in Max over the more common methods inside Zbrush (2.5 Canvas, wrapmode method). However, I just cannot get rid of this seam in my texture and it is driving me against the wall.
If you want to offset the bricks correctly the pivot has to be placed in the center (at least in my method) since the offset gets calculated from the pivot point. This way the pivot in the center will easily snap towards the edge of the texture plane. My Plane was 256x256 units wide. (16x16, each brick was about 12x64 but…