Bake it to a map with xnornal or substance - I'm pretty sure they both support obj vert colour You can then bring it into maya and apply as vertex colour If you're willing to write the code it's not that much work to dig the vertex colour out of the obj file - I didn't write the one we use at work but it's pretty…
Hey everybody, I'm writing a small script that automates a couple of baking operations in Maya. One I'm trying to get to work is baking vertex color information from my sculpt to my lowpoly but the problem I'm coming up against is the fact that Maya doesn't seem to import the vertex color info. For example, if I do some…
The original file spec doesn't support it, but it looks like Pixologic (or someone) appended it in. When you export a polypainted OBJ it has vertex color in it. Xnormal sees it. I think it's just that Maya doesn't recognize the addition.