Blocking out armor around her. I have a feeling the proportions are off though. Going to go back into marvelous to fix proportions and pose before I detail the armor. Also adjusting the helmet design slightly.
Finally getting back to this as I was busy. Fixed the proportions by bringing in a new character mesh and reshaped the clothes to it in Marvelous Designer. Brought the low detail version into Maya to use as reference. I an now working on the frame that holds all the armor on top together.
A test for the jumpsuit in Marvelous Designer that I brought into Mudbox. Going to model some shoulder, forearm and leg armor, pouches, straps, and possibly adding a hood / tall collar / jacket onto it. Need to also add more sci-fi elements as it looks too ordinary at the moment.
Hey guys. I've been working on designing and creating a game character in my spare time and I thought I would make a thread to keep track of my progress and get feedback. I wanted to create a low tech sci-fi soldier inspired by Russian soldiers in Afghanistan. Something light, cheap, and dirty. I have been changing the…