very nice texturing and design. I feel like the design of the googles is not practical though. if that's designed for a human, whoever is going to wear it won't have much field of view, or any at all. and if that's for a soldier, that's even more of an issue. the location, size and angle just makes it looks unpractical to…
Hey guys. I've been working on designing and creating a game character in my spare time and I thought I would make a thread to keep track of my progress and get feedback. I wanted to create a low tech sci-fi soldier inspired by Russian soldiers in Afghanistan. Something light, cheap, and dirty. I have been changing the…
Blocking out armor around her. I have a feeling the proportions are off though. Going to go back into marvelous to fix proportions and pose before I detail the armor. Also adjusting the helmet design slightly.
Finally getting back to this as I was busy. Fixed the proportions by bringing in a new character mesh and reshaped the clothes to it in Marvelous Designer. Brought the low detail version into Maya to use as reference. I an now working on the frame that holds all the armor on top together.
A test for the jumpsuit in Marvelous Designer that I brought into Mudbox. Going to model some shoulder, forearm and leg armor, pouches, straps, and possibly adding a hood / tall collar / jacket onto it. Need to also add more sci-fi elements as it looks too ordinary at the moment.
Back to work after being abroad for a while. Almost done with the mechanical bits. Only need to create a shoulder joint that connects the arm, front and back. Also blocked out the new design for the arm armor that better follows the aesthetics of the mask. Added some mock-up magazines for mag pouch reference which I will…
This is looking really nice. One thing you might want to think of, is to block in everything at least with cubes at the beginning (thinking right now about the feet), unless of course you already did and hid those objects for these screenshots. If you do that from the beginning, and work all your chunks up at similar…