Remember that whatever materials you apply to your high poly will also be captured. Normal, spec, diffuse they can all be captured. A lot of people overlook this and capture just the difference in geometry. So taking some time to do some basic materials and unwrapping on your high poly can get you a pretty good start on…
Hi there, Just render a diffuse map from rtt there is no magical way to do this, you can also paint it with software like SP or even in 3ds max canvas but i prefer SP workflow since you can paint all channels separately. Regards Peter
Hi Polycount! I'm working in Max trying to figure out the best way to render out a base diffuse map that I can color and edit in Photoshop and put on my 3d model. I'm using render to texture to create a light map and using a skylight to illuminate the model when it's rendering. Long story short, I feel like there's…