i also discovered that even though the materials aren't generated when creating the base, the mask are still created. you just have to create a material manually, then click the little square to the right and choose the corresponding mask for the correct material ID.
Hi, Not a long time user yet but I'm kinda done with this package. Paid for 2 licenses for school but it never does what I want. Very pissed off user right now. I have a very simple mesh with no normals or AO. I just want to create some easy different materials. I define them in the ID map (manually color the shells in…
Eric, I had a different not long ago and you asked me to download the sample model for that too. No problems with the sample models whatsoever. I tried creating a super basic normal map, and even adding that didn't work. There is something either completely bugged or i'm not understanding ddo. It just won't create my…
i'm have this exact same problem. i have a mesh with 30 UV islands though after I set up all the links on the ID map and create the base it only ever creates materials and masks for 5 or 6 of the UV islands. although i do have both normal and AO maps added. I also wonder if this is related to a problem i'm having with 3DO.…
i was able to fix my problem. the issue lies somewhere in the color id map. when i originally created the color ID map, i used xnormal to bake out a base texture then took that into photoshop and assigned all the UV islands with different colors or manually painted the area's i needed with the pencil tool. i took care to…
Im really sorry but I´m not following.. this is not the issue of materials not being created? this is something different? The reason why you find less materials in the browser is because not all of them have been added, the materials from the list in the ID selector represent a PBR value if the material has not yet been…
Hey Guys, I'm getting this same issue as well. Have been through the forums and tried everything that has been suggested, from patches, to flattening pngs. Ddo loads up, I put in the required textures in the base creator, and then hit create base and then this error pops up "0x80042260" It seems to happen when ddo is…
i don´t think you´re doing something wrong I think you´ve found a bug in DDO. We´re looking in to it right now, but for now I guess the solution for you is to create the project first and then add the materials manually. What I usually do is I use 3DO and the C+shift+leftclick command to access the material library, then…
Okay so a lot of questions here. Gutterpunk I have to ask what kind of model you are making that required 30UV islands :O The Color ID should always be a flattened PNG without anti-alising and ONLY solid colors, preferably on a black BG. The issue of the materials not being created is something we´re looking in to right…
Hey Eric I haven't posted in the thread yet but I will be now. I am having the same problem where I have about 20 materials I identify, and when I go to create the project, some of the materials are missing. Is there any update on when the issue might be fixed? edit: My Color ID is a PNG also, yet when I link my materials…