What does the material look like? It looks like it has a badly-configured reflection map. What does the modifier stack look like? An overly-complex stack can cause shading errors. What do the UVs look like? Bad UVs can cause shading errors. If you add an Edit Normals modifier, what do the normals look like? You might need…
Hi, ummm I'm kinda new to this site so sorry if this form is in the wrong place but been looking everywhere for it, and I asked my modeling friend but we don't know the answer to this~ So I made a model, and renders fine, but when it dose render when the camera up close to the face of the character it kinda..goes flat for…
I have fixed it by changing the texture to arch and design but this problem may bug me in future, here are the heads nothing on them at all no modifers or anything, as ya see, same glitch
The UVs look OK, and the modifier stack isn't bad. The material you have clicked on (white outline) is not being used in the scene, because it does not have triangles in the corners of the preview sphere. I bet the material is the blue one to the left? The Edit Normals modifier needs to be selected, for the normals to…
The .max file, yes. Except there is a file size limit for attachments. If you hit that limit, I would suggest using a free file host website, like Dropbox.
here a picture of all my settings, the UV clean, there normals on both to link the head and neck, here the thing aswel, it i put on small texture to picture, it works fine but this high rez texture. so I put the camera away from the object is Fine, if I put it close up it casues this~