Thank you! I'll check it. But is it better than UE4's car blueprint ? And can I make most of the things (AI and some other car physics related things) without writing more codes? For non-developers, UE4's blueprint system looks easier, so little bit of code related changes can be easier in UE4. And I have no idea about…
hii guys! so, i was making some models in MAYA, but i have some questions. 1) Should I apply materials and textures in MAYA and then export it to UE4 or should I apply all material in UE4 ? 2) I modeled some buildings in maya , so should I export all model in single fbx file or should i export each building (and props) in…
No idea if it'll be easier or harder. I know Blueprint is very good, and is included for free. Unity has at least one node-based gameplay editor (PlayMaker), and everything I've heard about it is excellent, but it costs extra. However I'm not sure if UE4 comes with a full car example scene, already setup and ready to go,…
I want to make free roaming car game. So which game engine requires less coding ? I am learning Environment art and vehicle modeling. So I can create vehicles, environment and other props but I don't know much about coding. I have tried Unity and Unreal engine 4. Is unreal engine 4's vehicle template with blueprint enough…
I know you chose UE4 already but Unity 5 comes with a car example scene, all set up and ready to go. It's in the Sample Assets project, just replace the art with your stuff. They also have a AI car example, so you could easily add AI opponents if you wanted.
You can skip bsp and make your entire level in maya or you can make your building blocks in maya and assemble them un ue4. I guess all mayor engine has premade veichle game templates (ue has it for sure, though I haven't tried it) where you can just replace the base model and has some basic movements and physics.
1) You can do either, but if you apply them in Maya it will likely be easier to see if everything looks generally good, and when you import the UE4 the materials can be setup in a basic sense as long as you check "import materials" on import, and it's especially important if you intend to have multiple materials on a…
If you're trying to make a full game with a lot of features that one would expect from a racing game, you'll almost certainly have to touch code at one point or another. Blueprint and PlayMaker are both excellent visual scripting tools which can allow non-programmers to make game prototypes, but I think it would be very…