So I'm encountering some importing problems that seem to stem from exporting an object from Zbrush. Trying to import said obj into maya generates a file read error- // Error: line 0: OBJ file line 53586: index out of range for face creation. // // File read in 0.088 seconds. // Error: line 0: Error reading file. // I can…
Under the Geometry palette in ZBrush, run the Check Mesh Integrity button. If there are unused verts or shared edges, it sometimes causes import errors in Maya.