Is there any method for adding luminance to a black and white bitmap? For example, I have made a solid black and white image (not like a height map with gray values but more like a mask) that I am basing much of my substance on. What I'd like to be able to do is to add the luminance variation that nodes like Tile Generator…
What kind of shapes would you want in your mask? You could simply multiply a tile generator with the luminance variation setting over your binary mask.
Thanks for replying Jerc. For example, let's say I wanted to make a stained glass window made up of unique shapes. So it wouldn't just be a random assortment of blocks/circles/shapes but it would be a loosely defined shape. I'll use this as an example -…