Frankly I don't even recall if it's always done this, but I'm in 3ds Max 2013 and it's annoying the shit out of me. It's so basic, but I'm realizing just how much time I'm wasting because of this. Workflow sample - If you press 1, you're in Vertex Mode. If you press 1 again, you exit sub-object mode and go into Object…
@Altea I think the link just expired since the file is still in my dropbox. Here's a new link for it: https://www.dropbox.com/s/86o8vxm89votav7/g_subObjectLevel.mcr?dl=1 Also, in case anyone wants it in the future and the link expires again, here's the text (just save it to a text file with the extension ".mcr" and run it…
Installed the script and setup the hotkeys, but still not working. If I press 1, I go into Vert mode - if I press 1 again, I exit vert mode. Have you had a chance to test this with 2016?
If you use RappaTools, it has functionality built in to automatically find the next Edit Poly or Editable Poly in the stack after you select an object and go into component mode when you press 1/2/3/4/5. There's also a setting that effectively also gets rid of the double-tap to exit subobject mode too. Worth buying just…
Activate "Keyboard Shortcut Override Toggle" (located to the left of the Snaps Toggle on the main toolbar) should disable entering/exiting sub-object mode via repeated number keys presses.
On this subject, is there any way to jump directly to the bottom of the stack when pressing 1-4? I usually work with symmetry and it drives me crazy having to press on Edit Poly on the stack to be able to enter vertex/edge/face mode.
Here is the fix for all new versions of 3ds max (I've tested it on 2016, 2017): Open ...\Autodesk\3ds Max 2016\MacroScripts\Macro_SubObjectLevels.mcr and remove everything after "else" like this: MacroScript SubObject_1 ButtonText:~SUBOBJECT_1_BUTTONTEXT~ Category:~SUBOBJECT_1_CATEGORY~ internalCategory:"Modifier Stack"…