Hey hi all, so what I am unable to understand is making texture sheets with different materials like wood, cloth and metal for example on same texture. As per learning material on PBR you are making albedo, rough/gloss and spec in a way that it relates to the surface you want like metal = white wood = black in specular…
Well, sliders can work if your maps are mostly accurate and you want just small changes, or when you have only 1-2 or similar material surfaces in your texture. Lets say you have chrome which would have roughness around 0-0,1 and a wood which would be more than 0,5-0,6 in your texture. Lets say you want to make the wood…