Hi all, just thought I may setup a thread for me to post my tiling textures in to get some feedback. The workflow i use is pretty basic, goes like this: * zBrush High poly sculpt (Or maya bake if hard surface) * Render our Normal and Height maps (And ID map if in maya) * Use Knald to extract AO, Concavity and Convexity…
Great looking textures Shrogg. I do see some seams, especially apparent in your second rock texture. Btw, Have you tried out my method yet for the tiling textures ? Subbed :)