In the metalness workflow, yes. Albedo controls diffuse and reflectivity as in whatevers corresponding white in metalness will get a constant black diffuse color and the reflectivity value from the albedo, whats black in metalness pulls diffuse from albedo and a constant reflectivity value of 0.04 linear rgb (or ~55 %gray…
Change your metalness to 1 and then adjust the albedo, you'll get an idea of it works then. When metalness is set to 0, all materials are insulators, so the albedo only affects the diffuse color.
Hey guys, first time I was trying to understand metalness PBR workflow. As said on marmoset toolbag website , "The metalness workflow on the other hand, uses the albedo map to define both the diffuse and reflectivity content" however when I apply albedo to my model in Toolbag2, the speculars doesnt change at all while…