Ever since the first Assassin's Creed was launched in 2007, I've been a fan of the series. I've always thought about making a fan fiction cinematic trailer of my own for it just for fun. This contest gives me the perfect opportunity to finally take a shot. I'll be producing the animation action shots and scenes in iclone.…
Niiice... and a really cool image layer.... gotta love those new setting features in iC6 - I haven't mastered them yet myself, but seeing examples like this with settings really helps, so those extra pics are very greatly appreciated... Do you mind if I also ask re the image layer; do you animate the diffuse map in the…
Hahaha. Ask and you shall receive. Animation Test 1 of Altair character (Character is the property of Ubisoft and the Assassin's Creed Franchise). Character rigged and converted to a non-standard character for use in realtime in iclone. Rendered using IndigoRT iclone plugin [ame]…
Hey Wolfzone, loving your work!!... Just a few quick questions please; * Do you know of any tutorials that demonstrate this process of boning an un-boned humanoid in Maya using the game character rig where we can watch and follow the process, click-by-click and step by step in real time? I've had the resource kit for a…