-Introduction- Hello Polycounters, or whatever you want to be called. My name is Tom Palumbo aka Retrosleep. I'm an independant cartoonist/2d animator who is taking a leap into 3D with this contest. Last year I entered Reallusions CTA2 Contest and won second place with my animated cartoon. I can only hope to dazzle my…
-Looping Animations- Game characters have a decent number of looping animations. I.E Idle, Walk, Run, Dash, Fall Loop. I have made all of these but I am going to focus on the run animation I did and use it to explain how loops work. If you follow this practice when you load your animation clips side by side the animation…
-Cutscene Animation- This win animation should get your trunks or briefs wet. Screens -Timeline- Iclones preset's came in handy for this shot. I used a few different mix move motions for walking and standing.
So I have animated a ton of stuff already, and feel like documenting it all will be very overwhelming so I am going to break down my process for a few different types of animations. Right now we are gonna start simple and do a single swing animation. -Pose to Pose Animation- So how I decided to tackle animating, is by…
I'm Currently working on the model in-between setting up my animations. I'll attatch some images so you can see how it's coming along. I got that wonderful AA going on. I'm trying to figure out how I want to set up the head. I'm thinking about how Nintendo does the Mii's. Havn't quite thought it out yet, but I want to be…
So unfortunately, I had some serious problems last month and basically had to dip out of my personal projects, so I am going to do thing's a little differently with this project, so I will be able to at-least submit something of interest. -Importing the Character- After creating my character, I sent it over to Mixamo and…
Importing The Weapon So here is my characters weapon, Excatibur. We need to get this thing into Iclone. So I saved it up as an .OBJ and opened it up in 3DXchange. 3DXC automatically assigns the texture/color information from the .OBJ and then from there you can adjust the material settings. I played around with the sliders…
-End Attack to Idle- I'm sure your starting to figure it out now, the concept behind this is pretty simple. Now I am in no way a pro 3d animator. I'm basically stumbling around with years and years of 2D knowledge in a 3d space. ---- One thing that I have noticed is that things look very un-natural when it automatically…
@Direx: Thanks, I'm glad you like it. I'm trying to improve on the characters silhouette shape to remind the viewer of a cat rather than a normal human. I think I did the trick in today's session. Oh! I like your thread btw, I'll be watching it. -Sketch 2: Accessories- [Here I was attempting to create that generic knight…
-Rendering- If you own a video editing software, you can do a similar render style that I basically conjured up by doing multiple exports of different settings and then compiled them in After Effects. First Render Pass. Solid Textures 100% Self Illuminated Second Pass. All geometry white at 100% Self Illuminated with…