Hi, I have a couple of questions about Maya workflow for UE4 that I want to ask. I blocked out my entire level in UE4 to real world measurement so it is huge. Now I want to use Maya to model/uv assets then send them to UE4. However, I find it so hard to model to real world scale in Maya. Is there any way to change the…
I was wondering should I model assets to real world measurements like the block-out I made in UE4? Is real world scale important in modeling stage? can I just model normally then scale it later?
Yes, but you can just move your snapping up and down as needed. So for instance you might have your snapping in ue4 at 128uu to place pillars, then you lower it to 32uu to place a candelabra on the side of the pillar, and then maybe you have to switch to 4uu to place candles. Just make sure you stick to decimal…
i have a similar question. is the subdivision in grid settings important? i change between 4, 8, 16, 32, 64 depending on the models im working with. will they all snap together in unreal 4 even though they were modeled with different subdivision grid?