Hello everyone im currently working on an animation that will have some scenes with pretty large shots, since our animations have to be done in maya, I was wondering what is the best way to texture and render a large terrain? Does anyone have any experience with this? Think like on the scale of a zone in World of Warcraft,…
We usually only render what the characters are standing on and whatever needs to interact with characters. The rest we comp and matte paint. I had a chance to take course with Kungfu Panda matte painter and he explained this shot that only the red area are actual 3D. The background is a single still image made in VUE and…