You gonna need to study a little bit. If you want a moving object. like a bouncing ball, or a rotating wheel, you can do it trough vertex animation. If you want more control over an animation, or a more complex object/character, then you gonna need bones. Normally we animate using bones, the process of adding bones to a…
I am struggling with animations, since I haven't done them before. Basically, what would I need to do, to animate a swinging axe trap? Does it require bones (for the unreal engine). How do I make it look realistic?