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Animation noob question

I am struggling with animations, since I haven't done them before.

Basically, what would I need to do, to animate a swinging axe trap?

Does it require bones (for the unreal engine). How do I make it look realistic?

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  • GlowingPotato
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    GlowingPotato polycounter lvl 10
    You gonna need to study a little bit.
    If you want a moving object. like a bouncing ball, or a rotating wheel, you can do it trough vertex animation.

    If you want more control over an animation, or a more complex object/character, then you gonna need bones.

    Normally we animate using bones, the process of adding bones to a object is called rigging.
    Then you want to "attach" the rig the your object/character. This process is called skinning.

    A swinging axe trap can be animated trough vertex aniamtion or trough bones.

    My advice is, search a little bit about vertex animation, rigging and skinning. Then you gonna figure it what is the best approach for your problem.

    THEN, you need a little bit of study on how to animate (animation curves).
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