Is there a easy or automatic way to select those new faces after making a Bevel to an object inside Maya? With 3dsmax and Quadchamfer, I could apply a different ID to those new created faces and I could select those easily. Any tips or scripts are welcome :)
This should work. Go into face selection mode of the object you want to bevel, then run the first 3 lines, then do your bevel and run the last two. MEL Script. SelectAll; string $faces[] = `ls -sl`; select -cl; select $faces; InvertSelection;
Sorry to dig up an old thread, but I needed this recently. The script didn't work for me, although I found a workaround in 2017 version. Goes like this: 1. Bevel desired object. 2. Go to attribute editor of the beveled object, select bevel node and go to the bot where there is a drop down menu "Node behavior". Change from…