Hey Polycount, unfortunately I dont post that often. Anyways, here is my latest 3D endeavor. It all started as a quick practice/study to learn hard surface techniques in Zbrush, but quickly mutated into something that I felt needs to be finished and presented to the awesome people of the internet! Design inspiration and…
Very nice model, was the model dynameshed by subtracting and adding shapes or did you sculpt and refine the surfaces? Also, slightly off-topic but I love the background could you share how you made it? :P
Thanks Nick, Zclassroom has a great helmet modeling tutorial.I know there are some great eat3D tutorials on hard surface sculpting,but I personally felt that Zclassroom was enough for me to get my hands dirty and actually start modeling while figuring stuff on the go.
Nice, i like that it was done in R6, have you played with R7 yet? and if you have, any workflow sugestions you can offer to get a result like this? I'm having a little bit of trouble getting really high detailed hard surface meshes in zbrush.
Check these out: http://eat3d.com/zbrush_hardsurface http://eat3d.com/zbrush_hardsurface2 The first set's workflow is outdated, but still has great info and brush explanations. The second set's workflow is updated, but I think it's in 4, so there may be an even more efficient workflow now. All in all these 2 sets are…