Hey Polycount, unfortunately I dont post that often. Anyways, here is my latest 3D endeavor. It all started as a quick practice/study to learn hard surface techniques in Zbrush, but quickly mutated into something that I felt needs to be finished and presented to the awesome people of the internet! Design inspiration and…
Thanks Nick, Zclassroom has a great helmet modeling tutorial.I know there are some great eat3D tutorials on hard surface sculpting,but I personally felt that Zclassroom was enough for me to get my hands dirty and actually start modeling while figuring stuff on the go.
Nice, i like that it was done in R6, have you played with R7 yet? and if you have, any workflow sugestions you can offer to get a result like this? I'm having a little bit of trouble getting really high detailed hard surface meshes in zbrush.
Check these out: http://eat3d.com/zbrush_hardsurface http://eat3d.com/zbrush_hardsurface2 The first set's workflow is outdated, but still has great info and brush explanations. The second set's workflow is updated, but I think it's in 4, so there may be an even more efficient workflow now. All in all these 2 sets are…