Is there an automated way that I can be working with a DDO project at 16-bits and when I export my textures via ddo it will export the Albedo/Gloss/Spec at 8-bit and export the normal at 16-bit? If there isn't a way, can this feature be requested in an upcoming update? Furthermore is there a way to choose what the texture…
There is currently no way of exporting in different bit depths, but it is a good idea, this can be achieved with creating your own calibration profile though this is a bit more advanced and require scripting knowledge. Changing suffix is also something that is possible with a custom calibration profile, you can read the…