Here's a thread with a bunch of experiments with toonshading https://forums.unrealengine.com/showthread.php?306-trying-to-make-Toon-Shader-Material-on-UE4/page3
Hi, I'm trying to achieve a cell shaded/toon shaded effect on my materials. Basically, instead of having all the nice smooth gradients of lighting ue4 has by default, I want some materials to simply have 2 tones of lighting, light and dark. As seen in most animes In UDK this would be easy, but in UE4 I can't find how to…