I think your issue is that you do not yet fully understand the asset pipeline from start to finish using Maya. It is best to begin with relatively simpler objects and follow trough on the process from start to finish. This tutorial is a good example…
I REALLY need help. I have always wanted to learn UV mapping but all of the YouTube tutorials say different things and they all end up wrong. I have tried many, many times and would actually like to ask someone. How do I UV map in Maya and what exactly do I need to do it? I have gotten so far as to get an export of the UV…