Can someone tell me or post a link as to why xnormal is giving me all these artifacts? It doesn't show up in the xnormal 3d viewer but it does in marmoset and unity.
I'm using marmoset. Yeah, that last image of the bottle is strange. I figured out my hi poly model had some weird shading going on from looking at 3ds max's view port. I'm not sure what made it do that but I imported a new hi poly and that fixed it. I've been using 3ds max for making the normal map. No settings that are…
Complete: May 11, 2015 Original Post: Hey all! I'd like to learn new things and quicken the pace. I am modeling an Avex water bottle and a small/medium-ish sports bag. If I have time I'll try more but that's the core of it. Deadline: April 25, 2015 Tools: -3ds Max -Photoshop -Zbrush -Marmoset (for testing only) -Unity New…