Heyho, what are you using for saving textures uncompressed before moving to dds or any custom format? What is the best in comparison to file size, features and standardisation tif tga png other (100% jpg...) custom all time favorite is tga, with 16 bit you are forced to use tif (or a similar file format) and unity…
ok, so where would the 16 bits per channel come in these days? are we talking displacement maps or other stuff straight out of a bake here? because i'm sure we can make a format exception for those. supposedly i am working on current gen stuff :) on unreal engine but haven't come across these so far (on characters). EXR…