I don't quite mean material ID maps. Let me explain it differently. Say you have 6 different models which are exported into a single .obj with material IDs to distinguish the separate objects. Now say I had 6 gloss maps, 6 specular maps and 6 normal maps each of which need to be applied to their corresponding model in the…
So I'm working on a project at the moment which involves multiple files, generally groups of say 6 of each PBR textures. So 6 G/S/N/AO maps a piece. Now it just occurred to me and I'm not sure whether it's possible but I'll be damned if someone doesn't pick up on this. So we all know you can have a .mtl file with different…