Thank you! I used a gradient dynamic node to distribute a linear gradient over a blurry image. The look comes from the blur having some directionality to it, so some good ways to do that would be to use aniso or non uniform blur on the input. I think I started with an aniso noise node and uniformly blurred it though. Then…
Quick shitty render, unfortunately I have little time. This is my second test with MD. The polygon shapes are caused by the character the garment was simulated on not being very high res. For a while I had a lot of problems getting the waistband to stick (via sewing) without causing clipping in the sim, so I didn't bother…
I've been jumping all around lately! Here's a huge image dump. For London: New wall light, just needs the glass and bulb. Glass I've figured out nicely in UE4 but the bulb will need special work for my dynamic lighting setup. Worked a bit on a curtain setup to sit behind my various shop windows but MD has been bugging out…