hello folks, after watching the very nice the divison trailer and gameplay i noticed something that is going around in my head for quit a while. Every here and there in games i see large areas of concrete or filed or whatever for a material. And i'm wondering how the artist for this scene is able to avoid ugly repeating of…
The cracks are most likely decals as they should blend easily with the concrete with a good alpha map. Puddles are probably decals with some kind of displacement map. There isn't really much else to say. Get a few different concrete textures, blend them, add decals etc. It looks so good because these guys have access to…