For the program question: You should try out both ways and decide which one you like better. I for example decide from prop to prop which workflow I'd like to use. For example I find trees and complex geometry easier to paint inside of blender, but would never use it to paint a tileable texture. Lately I use a combination…
Hi, I´m not sure if I have chosen the right section for my thread. So if its wrong please tell me the right one and i will try to chance it if it´s possible. Currently I´m about to learn how to create Game Assets with the hand painted style because I want to develop a Game. I want to create environment stuff like this:…
Thank you all very much for your advices and help! Thats not my first time doing hand painted textures. I haven´t finished the most of them but I think I understood the basics. OK I think I will play around a bit and test where it´s good to use. Thats a good Idea, thank you. I already found a good example for my well…
The more traditional approach don't use sculpting, but I saw some handpainted textures which utilize baked textures from sculpted version of the object to improve the quality. But definitly not a must-have. The 3d paint functionality of blender is really useful. But many artist paint their textures in photoshop. If you…
Odow is right, you should learn one topic at a time. Mapping, unwrapping, painting in 3d painting in 2d etc. are different workflows. A common and good start to (stylized) painting is the famous barrel and box scene, just create and paint a simple barrel or box ;-) Here are some examples/tutorials considering stylized…