Couldn't get this to work, and I don't have time to learn code. Are there nodes in Shader Forge that are equivalent to Unreal's Camera World Position and Object World Position? I already built a mockup in UDK, I just need to transfer the results into Unity.
Some friends approached me about making an effect for their project in Unity and I had some questions before I give them an answer and jump into it. They are making a suspense/horror explorer game, and they asked if I could make some ambient fog that fades as you get closer to it. Does Shuriken/Unity have the ability to…