I stumbled upon a handy little script that I thought some of you might like. It basically automates the whole moving objects to the 0,0,0 position and back during export which is great if you have multiple models in one scene file. Another nice addition to the script is copying all of the transformation data from a 3D…
Here's another useful script/tutorial I found which is great for if you want to use 3D Studio Max's particle flow to animate a bunch of objects, and then convert that into meshes with baked keyframes to import into Unreal Engine 4. The link to the script is in the video's description. Could be useful for debris getting…
I tried this one some weeks ago but after running de script nothing happend, do you know what that could be? (I'm using 2014) Edit: Never mind, this is pretty clear in the video i don't know how i didn't see it before :o