I'm new here. don't really know where to go with this problem. It seem harder than I thought. I exported it in .fbx as usually. Though IK-solvers don't tend to cling with it. It never does because inverse kinematics are handled differnt in several applications. I assumed there would be some kind of solution within Unity.…
There's a couple of things you could do. I wouldn't run an IK constraint on something that simple in realtime. I would use anim poses and blend between. Rig it in maya(however you like) and export 2-3 single frame anims, an extreme up, a neutral and an extreme down. In unity you can create a new blend tree with mecanim and…
Hi I'm having som problem making this rigg to work in Unity. In Maya I just use IKs to make the hydraulic looking cylinders move into each other when the arm elbow rotates from its joint. But it won't work in Unity. I downloaded Dozer's Inverse Kinematic but I just can't make it work. It says something like; can't add…