Unparent the IK handles for the spine and tail. Looks like they are getting double the translation as everything else, which means it's moving with the control, as well as the ik handle itself.
It moves, but way more than it should. The Joint labeled spine 6 (where the spine IK starts) and the joint labeled Build2_0_11_Squirrel_root (where the spine IK ends) are the 2 most affected points. I used IK splines to make the back and tail curve and stretch more naturally. the Tutorial i specifically used for this model…
This happends when i move "squirrel_Ctril" in Y a few units. It looks like the IK's (Tail, Spine, and back legs) distort everything else, but I'm not sure how to correct that.
yeah, i have constraints in the spine, waist, hip, and leg controls. but i don't think there's one in the tail...? anything with an IK is what's warping everything, except the front paws for some unknown reason.
unparenting the IK's for the spine and tail didn't work, but i understand that they could be getting double the translation from something having to do with parenting. I'm just not sure what needs to be unparented. I'm trying to find what the front legs have, or don't have, that makes them able to move with the control,…
When you move just "Squirrel_Ctrl", what happens? A root control just needs to parent any control that other controls are parented to. For example, to move the entire spine, you usually grab the hips, or the lowest spine control, depending on the rig. Usually you have a spine control and the hips parented to a "main"…