Hello, I was wondering before I get started on a large scale project I wanted to start - The scene is a small town of a medieval era Lots of houses So I was wondering what would be more beneficial in terms of quality and memory Should I: A - Build all pieces separately, Lightmap them separately, and then build the…
A is likely to work best for Unreal, as Unreal tends to work better in modules. My experience with open worlds has shown me that More Geometry, less textures tends to work best.