Hey guys. So I'm pretty happy with the UV Tools in max, but I feel like using the tools sucks. For example, the tools work great, but I can't bind some of them to hotkeys without a script. My big pain at the moment, is when I put a UVW unwrap modifier on an object, it always has the following: * Ignore backfaces ON *…
Also remember when you do save to default, it actually also save your current uv channel as well, so if you editing uv in channel 2 and save to default, it will automatic be in channel 2 every time you apply uv to your model instead of 1..
i seem to remember that max kept overriding some defaults across sessions though. especially the coordinates for position and size of the uv window. so i write protected the preferences file. sorted. :)
When your in max, in your uvw modifier, set your settings how you like them, then go to Options and save them as default. Any new UVW modifiers you apply will have the custom settings you just saved. (Note it's only new modifiers, does not apply to existing UVW modifiers)
I think it might be different for older versions of max, but for max 2012 you can edit this file "C:\Users\Username\AppData\Local\Autodesk\3dsMax\2012 - 64bit\enu\plugcfg\unwrapuvw.ini" set RelaxType=0 for relax by face angles.