If you want an animation friendly topology, check out this ling... http://www.hippydrome.com/MeshDesignFace.html I struggle with this too. Mainly you should use less 5 pole or 3 pole vertices, putting them in places that'll have less bending or stretching. Also avoid ngons and tris and make sure you have proper loops…
I'm getting into retopologizing but I'm having some issues with doing faces. I feel like there are some common sense components I'm missing. Anyone have any tips? Pic related. I was doing pretty good on this one until I filled in polys on the cheek and got this weird poly loop thing.
While keeping quads is important, keeping edge loops around deformable areas and maintaining good flow is most important. Having quads everywhere but bad flow is much worse than having a few tris and good edge loop flow. Ngons are bad but in low poly art, tris are fine as long as you put them where they don't impede proper…