I find that when i use an obj to generate textures in quixel... sometimes the 3d previewer has no material and nothing i change in the texture is ever applied to it.. sometimes its just 1 peice of the model that has that. What gives. Having lots of trouble with this. Its kind of a show stopper here...
Think I figured a way around it. One must first disable turtle. Then copy the model. Then hit file -> new. Paste the model. And export that version in the new scene with turtle never having been enabled in that scene. If you export that obj it comes into quixel ok so far.
not completely sorted.. just ran into the issue again.. where 1 peice of the model has the same issue (even though all seperate meshes are combined into 1 big mesh)... refreshing the textures does nothing.
Not going to lie.. I have directly imported that obj model after i exported it... then reexported the imported version. Usually OBJ is the end all be all to cleaning up a model.. yet the problem persists.. this is why i am thinking mayas turtle renderer might be the issue. Turtle is what i use to generate normals and…
Could it perhaps have something to do with Turtle? I see a group in there called "TurtleDefaultBakeLayer", could it be this gets added automatically somehow on export? - Teddy
Thanks kurylo3d for the insight -- I hope we can get this sorted swiftly, quite a frustrating issue I have to say. I'll let you know if I come up with any answers as well. - Teddy