If he likes minecraft then I just have to say the entire 3d department at the makers of minecraft use blender! It's better to mold people with its weird ways while they're still young! In all honest though: one probably shouldn't underestimate childrens ability to learn (which greatly surpasses adults) so no choice is too…
my recommendation for the kid which loves Minecraft; Sculptris for ease of usage and to quickly get into 3D sculpting + Blender since it has Dynamic-topology sculptingin it which makes sculpting even easier and all the other nice things you could wish to use in a 3D Program like gpu rendering to have quick results which a…
Making mods for a game he likes (i.e. Minecraft) is probably a good way to get started. It's easier to get motivated if you have a goal and it can be very rewarding. Instead of just modelling for the sake of modelling. Also I think people underestimate kids. I personally think it would be easier to learn max or modo at 12…
Hey guys, I've been wanting to get my son started learning 3d modeling for a while. He's 12 now, and absolutely loves building stuff in Minecraft or any level editor for any game that has one. Currently, and for the last 14 or so years, I'm a fulltime animator. Prior to that I was more of a jack-of-all trades (like we all…
That's a very interesting question ... I would think that a very intuitive way to get into modeling would be setup whatever program you end up picking in such a way that boolean operations are *very* easy to access - like setting simple scripts and buttons to make the combining process as straightforward as possible. Now…
Especially in recent years, I've worked a lot to really dig into Mel and Python. One of the routes I was considering was creating a custom Maya menu for maybe 8-10 tools he'd be commonly using just to simplify things. Maybe booleans, extrusions, stuff like that. I'm just not sure how well booleans work in Maya, however.…