I've been making models for games on and off for some time now, but I'm wondering if there are some resources out there for more efficient workflows. What would be the fastest way to create models for games from modeling, UV layout, texturing, etc. I'm more interested in props than characters or anything else.
Probably a thousand different threads on workflows and techniques, normally they do not touch from start to finish, but just in the wiki itself there is a great knife tutorial made by a fellow polycounter that goes over his workflow in 3DSMX from modeling from concept to textured asset ready for engine. Tutorials on…
While speed and iteration is important in a production environment, focusing on speed only is not always the most appropriate way to tackle things. I'd say, take your time first, and then gradually refine your workflow. A good way to do so would be to study the work of your favorite modelers, and try to understand how they…