Hi guys, I just have a few questions about 3D Concept artists. How does a 3D Concept Artist differ from a 2D Concept Artist? How would you define a 3D Concept Artist? Thanks in advance.
You'll find they're more one and the same. 3D Concepts will invariably be finished in a 2D package; as well, you'll find many 2D concepts are paintovers of a 3D base. A concept artist these days will know both 2D and 3D. As an example check out http://www.bulgarov.com/, a super talented artist.
How do you all feel about designing in 3D as a start for a concept, e.g. Creating a solid silhouette with good gesture and using that as a base for a concept, is that a viable route? I guess in an ideal situation you would paint several thumbnails to start for fast iteration, but I mean it more from the POV of someone from…
Thanks for the response everyone, gladly appreciate it! What I did notice through my personal observation is that most Concept Artists (2D/3D) are freelance. Are they used less in a studio environment?
Yup, it is now quite common to expect from concept artists to be able to dabble in Zbrush/Modo/WhateverWorksForThem (you pick !) However, it's important to keep in mind than "knowing 3D" doesn't automatically give someone a strong design sense. At the end of the day, what matters for the Art Director is the conceptual…