Just curious if anybody figured out a way to crease all hard edges in Maya at once. The shelf script undoz made only works in Maya 2015 and I'm on Maya 2014. If anybody knows of such a script and can link it that would be appreciated :)
Sweet, that works. Now I just need to figure out a script so that it'll automatically change the subdivision preview divisions and modify -> convert smooth preview mesh to polygons all at once.
This sounds pretty tedious. I already have my hard/soft edges set up I'd just want to get them selected and crease them. Hmm I'll try this. I'm trying to get a similar thing to Max's turbosmooth that retains smoothing groups while it's smoothing. Creasing seems to do it but I need to export the actual subdivided geometry…